![]() ![]() By: Cobalt327 (Click here to edit this page anonymously, or register a username to be credited for your work.) Code reuse. ![]() If you’re a big thinker with the drive to change the world, come join us. ![]() We are a close knit family of artists, producers, coders, builders, and technologists. The reflections of the chrome are very strong and sharp, you can instantly recognize it as a reflective surface. Look at these photos of chrome and brick for example. As the name suggests, this section deals with the reflective properties of the material. Here is an example with the same green material at 0, 0. You can use it to make your material appear dusty and flat. The Roughness parameter can “flatten” the color transitions. You can use any Bitmap or Procedural Map in the Map slot. Mtl allows you to choose a simple color as the Diffuse or use a Map. It is a bit more complicated for very reflective or very refractive objects, but we will look at those later. This means that red is the Diffuse color. If you see a tomato, you can instantly tell it’s red. Think of Diffuse as the base color of the object. Now let’s look at the first section – Diffuse. This how the basic, unchanged material looks. You will find that most of the materials you wish to create can be made from a VRay. Mtl is the basic, most used, universal material that VRay offers. Let’s get started.(You can click on the images to enlarge them.)VRay. VRay is designed to be used with it’s native shaders, so that is what we are going to do. Forget about using MAX Standard materials, they will give you slow, noisy and non- realistic results. VRay offers even more material types, but those are meant for pretty specific tasks and will not be covered in this guide. ![]() These 3 are the main material types that are essential for realistic results, you can achieve almost anything with them. Vray Materials / VISCORBELTo begin creating beautiful materials, we must first understand how the VRay material works. ![]()
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